Call for Papers Download CFP
Games have proven to be an ideal domain for the
study of computational intelligence as not only are they fun to play and
interesting to observe, but they provide competitive and dynamic environments
that model many real-world problems. Additionally, methods from computational
intelligence promise to have a big impact on game technology and development,
assisting designers and developers and enabling new types of computer games. The Computational Intelligence and Games (CIG)
conference series brings together leading researchers and practitioners from
academia and industry to discuss recent advances and explore future directions
in this field. The
annual IEEE Conference on Computational Intelligence and Games (IEEE CIG) is
one of the premier international conferences in the field of computational
intelligence and games. The topics of interest
include, but are not limited to:
- Learning in games
- Neural-based approaches for games
- CI for player affective modeling
- CI based digital design assistants
- Techniques for games
- CI/AI-based game design
- Comparative studies
- Non-deterministic games
- Console and video games
- Procedural content generation
- Player satisfaction and experience in games
- Theoretical or empirical analysis of CI techniques for game
- Imperfect information and non-deterministic games
- Comparative studies and game-based benchmarking
- Evolutionary game
- Strategy game
- Co-evolution in games
- Fuzzy-based approaches for games
- Intelligent interactive narrative
- CI for non-player characters in games
- Player/opponent modeling in games
- Multi-agent and multi-strategy learning
- Applications
of game theory
- Character
development and narrative
- Evasion
(predator/prey) games
- Realistic
games for simulation or training
- Automatic
creation of modules or game levels
- Board game and card games
- General game playing
- Serious games
- Augmented-reality games
- Games for mobile platforms
In addition to regular oral and
poster presentations, the conference will include a full program of special
sessions, tutorials, workshops, and panel sessions together with keynote talks
from several well-known leaders in the field. Submissions for oral and poster
presentation are invited from researchers, practitioners, and students worldwide.
Proposals for special sessions should be submitted by February 15, 2015. Each proposal should
give a half page description of the session topic and names of three to six
contributors plus their paper titles. Papers submitted to special sessions will
go through the normal reviewing process. Proposals for tutorials/panels should
be also submitted by February 15, 2015, giving a one-page outline of the tutorial and any
pre-requisites for the intended audience. Full details of the submission
process are on the conference website (http://cig2015.nctu.edu.tw or http://cig2015.aigames.nctu.edu.tw for visitors in China.).
Important Dates
Tutorials/Panels/Special Sessions proposal |
February 15, 2015 |
Notification of Tutorials/Panels/Special Sessions acceptance |
March 1, 2015 |
Paper Submission |
April 2, 2015 |
Extended Paper Submission Deadline |
April 16, 2015 April 30, 2015 |
Auxiliary Track Submission Deadline |
May 31, 2015 June 15, 2015 |
Notification of paper acceptance |
June 2, 2015 |
Final papers submission |
July 2, 2015 |
Conference |
August 31-September 2, 2015 |
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Ċ 林庭孜, Jul 30, 2015, 12:39 AM
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